Abilities Passive: Z-Drive Resonance. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. If Ekko enters the sphere, he will detonate it, … LOL Ekko abilities and skills are broken say players by Alan Ng May 29, 2015, 05:26 As we told you earlier on this week , the Ekko release in LoL is now live and available to buy for players. Ekko is a higly mobile assassin who excels in long, drawn out fights. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. ... Q: Timewinder. Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. 1075 50 / 60 / 70 / 80 / 90 9 / 8.5 / 8 / 7.5 / 7 Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to … Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. The third hit deals bonus damage and saps the target’s movement speed. Z-Drive … Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Ekko rolls evasively while charging up his Z-Drive. Don't go in on her and poke with timewinder and she can only block one part of Q. E on her when her abilities are on CD. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Ekko’s abilities work best when they are used together. Spectral auto-attack trails, bat shadows in Z-Drive Resonance’s speed buff, ghosts in Timewinder, ghosts and bats in Parallel Convergence are all highlights on the abilities; the pumpkin references aren’t bad as well as the mask when Ekko enters Parallel Convergence. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Timewinder Ekko's Q Ability. Never dive an Ekko under a tower. Riven - 6/10 - She can outtrade you. Since Ekko must correctly position both the skill shot and himself to get both hits, it feels satisfying when this move works as planned. He can use his knowledge of the events to travel to past and prevent them. To outsiders, Ekko seems to achieve the impossible the first time, every time. Download the League app to stay connected to friends and the latest game and esports news. Ekko's basic attacks deal bonus magic damage to low health enemies. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. ... Timewinder – Ekko … Q: Timewinder Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. His kit provides lots of slows and stuns to disrupt the team and a rewind skill to get him out of any sticky situation. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Gain an adaptive bonus of 1.2 Att Dodged a bullet at close range), Striking Strength: At least Small Town Class+, likely Town Class | At least Small Town Class+, likely at least Town Class, Durability: At least Small Town level+, likely Town level | At least Small Town level+, likely at least Town level, Stamina: Superhuman+ (Fought through an extensive beating from a vigilnaut over and over again despite obvious pain. Timewinder. At 3 stacks, Z-Drive Resonance is consumed to deal magic damage to the target, applying spell effects and slowing them. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. Q: Timewinder Ekko throws a device in a … He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Ekko … Ekko is significantly weaker when his ultimate is down. Ekko’s passive oddly triggers Luden’s Echo, unlike other similar abilities. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). Show less. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. Ekko is one of the great tricksters in the world as he mastered the time. Ekko throws a device dealing magic damage. Enemy Tips. His next attack deals bonus damage and warps reality, teleporting him to his target. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Dodge her ult with yours. Ekko turns back time, going briefly untargetable and invulnerable. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. 64px At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters , but capped at 600. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with. Ghost Poro When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Welcome to the METAsrc Ekko build guide. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. His passive is called Z-Drive Resonance. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on … All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Ekko’s abilities work best when they are used together. If Ekko enters the sphere, he will detonate it, … Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. Welcome to the METAsrc Ekko build guide. Ekko is significantly weaker when his ultimate is down. Against enemy champions, Ekko also gains bonus movement speed. Abilities. Avoid playing in groups because Ekko has three skills that deal area of effect damage. Patch 11.1 To outsiders, Ekko seems to achieve the impossible the first time, every time. Welcome to the METAsrc Ekko build guide. Phase Dive’s dash is a great tool for setting up Ekko’s other abilities. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. 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